Monday, August 30, 2010

Mech cont.

Mech


This is the Military Gunwalker with just some simple shaders
Note: i did not draw this image, I did however draw over the image in the red outlines.

This was the concept for the Mech, of course with other reference images.

Mech

So i did an art test for a Mech concept. (Military gunwalker) At first i figured it was going to be a little challenging sense i had never modeled anything like this before. I sketched over one on the concept photos in photoshop to simplify the modeling process. I used Adobe Maya for the model. After finishing it, I was actually impressed with myself. For the first time of doing this, I feel like I've done a very good good. Another piece of the assignment was to work up a low-poly and high-poly version. The time limit was a little over two weeks. I started on the high-poly first and worked backwards to the low-poly. I figured that it would be good to get all the details out the way in the beginning.

Wednesday, August 11, 2010

Tuesday, July 20, 2010

Alien Cowboy

So I'm working on a character and at first I didn't know what to model. I started on a piece but didn't finish it. I became a little uninspired to finish it. However, I remember that I had some sketches of some characters that I wanted to model. I had sketched a cowboy in my Acting For Animators Class. I started to model that in Maya and had it came down to modeling the head of the character, it kind of felt like the character had a alien-like head. I decided to go with that theme. I will post it by the end of this week. That just goes to show you that sometimes your thoughts change and as a artist you dont have to be married to one picece and that you should embrace change and all aspects of it. It's called, EVOLUTION OF THE ARTISTRY. ;)