
This blog shows my work in 3D modeling (characters, hard-body surfaces, sculpturing, e.t.c)It talks about my process and some challenges that I might face while completing a project. I love what I do and I want to inspired you to put your best in your art so that expresses a piece of you.
Monday, August 30, 2010
Mech
So i did an art test for a Mech concept. (Military gunwalker) At first i figured it was going to be a little challenging sense i had never modeled anything like this before. I sketched over one on the concept photos in photoshop to simplify the modeling process. I used Adobe Maya for the model. After finishing it, I was actually impressed with myself. For the first time of doing this, I feel like I've done a very good good. Another piece of the assignment was to work up a low-poly and high-poly version. The time limit was a little over two weeks. I started on the high-poly first and worked backwards to the low-poly. I figured that it would be good to get all the details out the way in the beginning.
Wednesday, August 11, 2010
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