This blog shows my work in 3D modeling (characters, hard-body surfaces, sculpturing, e.t.c)It talks about my process and some challenges that I might face while completing a project. I love what I do and I want to inspired you to put your best in your art so that expresses a piece of you.
Tuesday, July 20, 2010
Alien Cowboy
So I'm working on a character and at first I didn't know what to model. I started on a piece but didn't finish it. I became a little uninspired to finish it. However, I remember that I had some sketches of some characters that I wanted to model. I had sketched a cowboy in my Acting For Animators Class. I started to model that in Maya and had it came down to modeling the head of the character, it kind of felt like the character had a alien-like head. I decided to go with that theme. I will post it by the end of this week. That just goes to show you that sometimes your thoughts change and as a artist you dont have to be married to one picece and that you should embrace change and all aspects of it. It's called, EVOLUTION OF THE ARTISTRY. ;)
Wednesday, June 9, 2010
2010 Aston Martin Rapide
Wednesday, May 5, 2010
2010 Aston Martin cont.
Okay everyone. I started in my Aston Martin. I did run into some problems with trying to figure out how much detail to do while it's in nurbs and what to leave for detail when I convert it to Polys. I was watching a tutorial to get the feel for modeling the car and doing the curves, but of course they were modeling a lamborghini. That is fine but the curvature on the two cars couldn't be any more different. The lamborghini's structure is more hard edge and I have all these smooth curves on the Aston Martin. Go figure! but I spoke with one of my teachers and he really help me to get a clear understanding of what type of look I was going for. So im excited to really put the work in on it. COMING SOON!
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