This blog shows my work in 3D modeling (characters, hard-body surfaces, sculpturing, e.t.c)It talks about my process and some challenges that I might face while completing a project. I love what I do and I want to inspired you to put your best in your art so that expresses a piece of you.
Wednesday, September 1, 2010
Monday, August 30, 2010
Mech
So i did an art test for a Mech concept. (Military gunwalker) At first i figured it was going to be a little challenging sense i had never modeled anything like this before. I sketched over one on the concept photos in photoshop to simplify the modeling process. I used Adobe Maya for the model. After finishing it, I was actually impressed with myself. For the first time of doing this, I feel like I've done a very good good. Another piece of the assignment was to work up a low-poly and high-poly version. The time limit was a little over two weeks. I started on the high-poly first and worked backwards to the low-poly. I figured that it would be good to get all the details out the way in the beginning.
Wednesday, August 11, 2010
Tuesday, July 20, 2010
Alien Cowboy
So I'm working on a character and at first I didn't know what to model. I started on a piece but didn't finish it. I became a little uninspired to finish it. However, I remember that I had some sketches of some characters that I wanted to model. I had sketched a cowboy in my Acting For Animators Class. I started to model that in Maya and had it came down to modeling the head of the character, it kind of felt like the character had a alien-like head. I decided to go with that theme. I will post it by the end of this week. That just goes to show you that sometimes your thoughts change and as a artist you dont have to be married to one picece and that you should embrace change and all aspects of it. It's called, EVOLUTION OF THE ARTISTRY. ;)
Wednesday, June 9, 2010
2010 Aston Martin Rapide
Wednesday, May 5, 2010
2010 Aston Martin cont.
Okay everyone. I started in my Aston Martin. I did run into some problems with trying to figure out how much detail to do while it's in nurbs and what to leave for detail when I convert it to Polys. I was watching a tutorial to get the feel for modeling the car and doing the curves, but of course they were modeling a lamborghini. That is fine but the curvature on the two cars couldn't be any more different. The lamborghini's structure is more hard edge and I have all these smooth curves on the Aston Martin. Go figure! but I spoke with one of my teachers and he really help me to get a clear understanding of what type of look I was going for. So im excited to really put the work in on it. COMING SOON!
Monday, April 12, 2010
2010 Aston Martin Rapide
So I finally decide what other model I wanted to do to put in my portfolio. I decided to model a 2010 Aston Martin Rapide. Im very excited to get finished with it, but I just started on it to day. I will be posting my progress up once I get well into the project. So everyone feel free to critic anything of my postings. I appreciate everyone's opinon. 2010 Aston Martin Rapide COMING SOON!
Monday, March 22, 2010
Final Willy Character
My textured elephant

Wednesday, March 10, 2010
Finished Model (Willy)
Thursday, March 4, 2010
This is Willy
Sunday, February 7, 2010
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